![]() ![]() The tribal drums and sounds of dinosaurs roaring boom through the ears and instantly pull you into the thick of the action. Simple as it was, the setup had atmospheric impact when it dumped you in the middle of a mountainous jungle. You play as a Native American Warrior, the “Turok,” and your mission is to defend the world from a deadly weapon. Turok has very little narrative, as was typical of the genre back in the day. And with the PC port of the game you get to enjoy mouse-and-keyboard controls, which makes this version of the game the definitive one by default. While clunky in execution (the shooter genre was not at home on the N64), analogue control of aiming did represent a big evolution in control mechanics that has now been adopted by default in all games. ![]() Back in its day it was also one of the first games to use the N64’s control stick as an aiming device, relegating movement to other buttons. It also had its own pop up map, which you would really need to use to avoid getting lost. While it was often referred to as a “Doom clone,” it was actually the first game to really move away from corridor environments and offer a more open area, exploration-based shooter. With games like Perfect Dark & Goldeneye yet to be released on the N64, Turok was the best first person shooter game on the console at the time of its release. It’s a genre that doesn’t age well (just try playing Goldeneye now), but this one holds up relatively well all these years later. While my little experience of Turok was me sitting on the couch and watching my older friends play the game I always thought it was a pretty cool idea, but never playing the game myself, I didn’t know what to expect. ![]() After selling 1.5 million copies upon initial release (which was a lot for 1997), it grew into a popular franchise that has had a total of six games released – the latest being in 2008. Turok: Dinosaur Hunter is the PC re-release of the 1997 N64 game. ![]() Turok: Dinosaur Hunter was once a big gun in the genre, and it did move things leaps and bounds forwards.įor an example of a retro shooter that has been updated for modern gameplay standards, check out Matt’s review of the Shadow Warrior reboot. Often we question the evolution of these games and how little progress is made each year. When we look at the modern FPS we think of Call of Duty, Battlefield & Halo as your big AAA shooters. ![]()
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